The WALDO
         ® 
         
          Waldo®:  TCS' trademark for its brand of
         ergonomic-gonio-kineti-telemetric input devices for
         controlling its puppets and animatronics. Ergonomic because
         it is engineered to fit a puppeteer's or performer's body
         (and/or head and/or face) and comfortably allow a wide range
         of physical freedom. Gonio- and kineti-metric because it
         measures the angle and movement of the wearer's joints and
         limbs. And telemetric because the movement data is measured
         and sent via remote control. In simpler terms, an
         electro-mechanical rig you wear that makes a puppet (whether
         actually three dimensional or a CGI "electronic puppet")
         mimic your movements. The
term was first used in a Robert Heinlein short story, which was about a
disabled scientist named Waldo who managed to build devices that would
amplify his strength. These "waldoes" went on to replicate bigger
machines, and so on. NASA scientists nicknamed some of their early
telemetry systems "waldo", and when the rare telemetry device popped
up, sometimes that caught the nickname. The appeal of the Waldo® is that it allows any single
         puppeteer or performer to control many multiple axes of
         movement on a synthetic character. In the "old days", people
         just threw a team of "lever pullers" on a puppet; look at
         old pictures of the crew that was required to operate E.T.;
         quite a crowd! The problem with that, aside from the
         expense, is that you've got too many individuals trying to
         coordinate their manipulations and timing into a unified
         performance; the more people involved, the more difficult it
         is. Even multiple-axis joysticks don't address the problem
         fully; if the control axes are not mapped out in a
         anthropomorphically analogous pattern, the most a single
         puppeteer can really control with each arm is about 4 axes,
         versus 12 per arm in a good Waldo®. In the case of the
         Facial Waldo®, many expression and head movements that
         previously were operated by hand are finally relegated to
         where they belong; the performer's face and head! This
         leaves his or her hands free to operate even more, analogous
         points of movement. Our system allows the reduction of the
         puppeteer team to its' basic core; this becomes even more
         important as today's animatronic characters become
         jam-packed with additional features that need
         controlling. Our Waldoes® are designed to meet any number of
         criteria; they are often composed of machined plastic and
         metal joints, leather, and nylon strapping. They can employ
         linear or rotary potentiometers or encoders, Polhemus®,
         optical, angular, and other sensors. Each is custom-made for
         a particular purpose. Our expertise in the field is why
         companies such as Rhythm and Hues, P.D.I., and Walt Disney
         Imagineering have subcontracted our services to build their
         performance animation Waldoes®. 
         
           Veg Head Facial Waldo®       Buffalo Leg Waldo® Arm Waldo®   Hand Puppet Waldo®     Dual Arm Waldo®     Elephant Head Waldo®  SimGraphics Facial Waldo®   Frog Ghost Waldo® PDI Upper Body Waldo®   Warrior Waldo®     
         
          That's right! Waldo®, Facial Waldo®, Body
         Waldo®, Warrior Waldo® , and any use of the term
         Waldo when referring to data-capture input devices are all
         trademarks of The Character Shop. You can make use of a
         Waldo®-like system, but you can't call it a
         Waldo®! When
we started pioneering the use of telemetric input devices for puppetry,
we researched the name "Waldo" with the trademark registry. It had
never been officially appropriated; no one had ever gone to market with
telemetry devices, called them waldoes, and trademarked it. So, The
Character Shop applied for and received the trademark for its line of
input devices. Now, we've been accused of ripping Mr. Heinlein off;
that's far from the case. We obtained the trademark with utter respect,
and in an homage to Mr. Heinlein. Mr. Heinlein wrote a work of fiction,
and a character in the story was named Waldo. One cannot copyright the
name of a fictional character in literature, unless, perhaps it
originates with the author. Mr. Heinlein was not intending to market
telemetry devices, he was writing a science fiction story. So there was
no need or reason for him to trademark the name. Just as Asimov
popularized the term "robot", Mr. Heinlein has an inspirational claim
to the term.  All other products mentioned are trademarks or registered
         trademarks of their holders. What's New | Features
         | Commercials | Resume
         | Realistic | Whimsical
         | Scary | Animatronics
         | Prosthetics | Puppets
         | Waldo® | Publicity
         | TCS Fun | FX
         FAQ | Reference | Feedback Except where noted, all contents are the property of The Character Shop, Inc. and copyright 2020
   
 
       
   
         
       
      
         
       
      
         
       
   
       
         
       
      
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
       
      
          
   
         
         
         
         
         
         Select any photo to view a larger
         version.
         
         
         
         
         
         
         
         
         Here are two pictures of our first complete Facial
         Waldo®. The mouth, lips, mustache, smiles, cheeks, and
         brows on this animatronic vegetable man were controlled by
         the sensors of the Facial Waldo®
         
         
         A polypropylene armature with rotary and linear
         potentiometers, used to actuate the front legs of our giant
         8 foot tall animatronic buffalo in Radio Flyer. The
         top bar is adjustable, allowing the creature to paw at a
         virtual "floor"; or adjust its amount of contact with
         same.
         
         
         A very anthropomorphic Waldo® and a servo-powered
         animatronic arm, having three-axis shoulder, elbow, wrist
         twist, and individual finger and thumb movements. Used
         initially on a "robot" for the kid's movie And You
         Thought YOUR Parents Were Weird. Also featured on an
         Arrowhead water commercial, as well as Movie Magic's
         Creature Articulation episode.
         
         
         Designed to be operated by puppeteers who are more
         comfortable with "hand-in-a-sock" style manipulation, this
         device offered sensors for dual-axis jaw , head up/down,
         side/side, and twist, body left/right and forward/ back.
         Featured robust joints and adjustable shock-absorbed stops
         on each extreme of every axis. Commissioned by Disney for
         programming their animatronic figures.
         
         
         
         After creating the above Waldo® for head and body
         control, we were commissioned by Disney to design and
         manufacture a robust, adjustable dual-arm input device.
         Again, featured robust joints and adjustable shock-absorbed
         stops on each extreme of every axis, and an incredible range
         and freedom of movement. Includes elbow, wrist twist and
         bend, and 3-axis shoulder.
         
         
         This is the Waldo® we built to animate our animatronic
         elephants for Operation Dumbo Drop.
         This could be hard-wired for direct, spontaneous control, or
         the signals could be input into a programmable
         record/playback system. Once again, robust construction and
         adjustable, shock absorbing stops were used. Functions
         controlled on a one-to-one basis include head up/down,
         side/side, rotate, trunk base up/down, mid-trunk up/down,
         side/side, and trunk end up/down, side/side, for a total of
         8 axes that could be manipulated by a single puppeteer.
         
         
         
         Here are two pictures of two generations of the Facial
         Waldo® specifically for computer simulation company
         SimGraphics. Designed to be lightweight and adjustable for a
         wide range of wearers, these featured sensors for detecting
         movement at multiple simultaneous points of the brows,
         cheeks, lips, and jaw.
         
         
         For Ghostbusters II, we built a Waldo® that
         served to control both our Theater Ghost and the Frog Ghost,
         shown above. A relatively simple version, this device
         allowed for brow and jaw control, with blinks and eye
         movements provided by joystick.
         
         
Commissioned
         by CGI house PDI, this was an ambitious upper-body input
         device, made primarily of plastic for light weight and to
         reduce the interference problems with Polhemus® sensors.
         Mechanical joints and sensors allowed for accurate input of
         3 axis head, 2 axis each shoulder, body tilt, twist, and
         bend, elbow, wrist twist and bend, and 3-axis shoulder.
         
         
         
Here
are two pictures of our prototype for a consumer-level full-body
Waldo®, intended for either location-based virtual reality centers, or
home use on Nintendo®, Xbox®, or Playstation® consoles. We can provide
design engineering, research, and name licensing. C'mon, isn't Warrior
Waldo® kinda catchy?.
         
         
         
         
         
         
         ®
		
         So call it something else, please! Who wants to spend money
         on lawyers?
         
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